Threat Index

Categories

     
d4 Group Threats
1 Street Cyberpsycho, Street Ganger
2 Corporate Corpo Operator, Netrunner
3 Robotic Aero-Drone, Automated Turret, Industrial Servitor, Metalhead Hound
4 Military Chimera Tank

Aero-Drone

10 Stamina, 1 Armor, 4 BOD, 16 AGL, 10 CTR, micro-laser (d4)

  • Small, cheap corporate surveillance drones equipped with lethal deterrents.
  • Hardened: Attacks affected by armor that target you are impaired.

Automated Turret

6 Stamina, 1 Armor, 10 BOD, 10 CTR, heavy chaingun (d10, blast)

  • Stationary defence. Cannot move.
  • Hardened: Attacks affected by armor that target you are impaired.

Chimera Tank

15 Stamina, 3 Armor, 16 BOD, 8 AGL, 10 CTR, thermal beam (d12, blast)

  • A walking tank designed for pacifying entire city blocks.
  • Hardened: Attacks affected by armor that target you are impaired.

Corpo Operator

8 Stamina, 1 Armor, 1 Damping, 12 BOD, 14 AGL, 14 CTR, assault rifle (d8, autofire, suppress)

  • Highly trained corporate hitmen.

Cyberpsycho

12 Stamina, 2 Armor, 1 Damping, 16 BOD, 14 AGL, 4 CTR, arm blades (d8+d8), redline (d6, cyberware) or speedware (d8, cyberware)

  • Individuals who have pushed their nervous system past the breaking point with heavy cyberware. Highly unpredictable and violent.
  • Critical Damage: Their attacks cause massive bleeding. Target is deprived from blood loss.

Industrial Servitor

6 Stamina, 2 Armor, 8 BOD, 4 AGL, 6 CTR, hydraulic clamps (d10)

  • Reprogrammed dock workers or factory lifters. Slow, hulking, and incredibly dangerous in close quarters.
  • Their slow processing means attacks against targets recently moved are impaired.
  • Hardened: Attacks affected by armor are impaired.

Metalhead Hound

8 Stamina, 1 Armor, 10 BOD, 14 AGL, 8 CTR, titanium jaws (d8)

  • Quadrupedal security robots used for perimeter defense. Fast rushers.
  • Will focus all attacks on the first person to deal damage to them, and do not switch targets.
  • Hardened: Attacks affected by armor that target you are impaired.

Netrunner

4 Stamina, 2 Damping, 8 BOD, 11 AGL, 16 CTR, optic reset (d4, hack), overheat (d6, hack)

  • Fragile in meat-space but deadly if they have access to the local subnet.

Street Ganger

4 Stamina, 10 BOD, 12 AGL, 9 CTR, metal pipe (d6) or pistol (d6)

  • Low-level syndicate thugs or desperate locals. Rarely fight to the death unless cornered.
  • Critical Damage: Target is mugged in the scuffle, dropping a random item.