Threat Index
Categories
| d4 | Group | Threats |
| 1 | Street | Cyberpsycho, Street Ganger |
| 2 | Corporate | Corpo Operator, Netrunner |
| 3 | Robotic | Aero-Drone, Automated Turret, Industrial Servitor, Metalhead Hound |
| 4 | Military | Chimera Tank |
Aero-Drone
10 Stamina, 1 Armor, 4 BOD, 16 AGL, 10 CTR, micro-laser (d4)
- Small, cheap corporate surveillance drones equipped with lethal deterrents.
- Hardened: Attacks affected by armor that target you are impaired.
Automated Turret
6 Stamina, 1 Armor, 10 BOD, 10 CTR, heavy chaingun (d10, blast)
- Stationary defence. Cannot move.
- Hardened: Attacks affected by armor that target you are impaired.
Chimera Tank
15 Stamina, 3 Armor, 16 BOD, 8 AGL, 10 CTR, thermal beam (d12, blast)
- A walking tank designed for pacifying entire city blocks.
- Hardened: Attacks affected by armor that target you are impaired.
Corpo Operator
8 Stamina, 1 Armor, 1 Damping, 12 BOD, 14 AGL, 14 CTR, assault rifle (d8, autofire, suppress)
- Highly trained corporate hitmen.
Cyberpsycho
12 Stamina, 2 Armor, 1 Damping, 16 BOD, 14 AGL, 4 CTR, arm blades (d8+d8), redline (d6, cyberware) or speedware (d8, cyberware)
- Individuals who have pushed their nervous system past the breaking point with heavy cyberware. Highly unpredictable and violent.
- Critical Damage: Their attacks cause massive bleeding. Target is deprived from blood loss.
Industrial Servitor
6 Stamina, 2 Armor, 8 BOD, 4 AGL, 6 CTR, hydraulic clamps (d10)
- Reprogrammed dock workers or factory lifters. Slow, hulking, and incredibly dangerous in close quarters.
- Their slow processing means attacks against targets recently moved are impaired.
- Hardened: Attacks affected by armor are impaired.
Metalhead Hound
8 Stamina, 1 Armor, 10 BOD, 14 AGL, 8 CTR, titanium jaws (d8)
- Quadrupedal security robots used for perimeter defense. Fast rushers.
- Will focus all attacks on the first person to deal damage to them, and do not switch targets.
- Hardened: Attacks affected by armor that target you are impaired.
Netrunner
4 Stamina, 2 Damping, 8 BOD, 11 AGL, 16 CTR, optic reset (d4, hack), overheat (d6, hack)
- Fragile in meat-space but deadly if they have access to the local subnet.
Street Ganger
4 Stamina, 10 BOD, 12 AGL, 9 CTR, metal pipe (d6) or pistol (d6)
- Low-level syndicate thugs or desperate locals. Rarely fight to the death unless cornered.
- Critical Damage: Target is mugged in the scuffle, dropping a random item.