Gear Tags
General
| bulky | Takes up 2 inventory slots. |
| slow | Wielder cannot act first at the start of combat. |
| loud | Easily heard by anyone within 100 metres. |
| quiet | Difficult to hear by anyone further away than 2 metres. |
| petty | Does not take up any inventory slots. |
| concealed | Hidden to the naked eye. Undetectable without technology. |
Combat
| precise | Attacks are impaired unless aimed. |
| burst | Action: attack as if making two attacks at same target, taking highest result and discarding results of 4+ to increase damage by 1. |
| blast | Attacks affect all targets in the area, rolling damage separately for each target. If unsure how many targets can be affected, roll the related damage die for result. |
| suppress | Action: consume one ammo and make an impaired blast attack. Until their next turn, targets are impaired and must make a CTR save to move. |
| reload | Consumes one ammo per attack |
| piercing | Attacks ignore Armor. |
| shred | If attack deals damage to Stamina or BOD, target’s Armor is reduced by 1 |
| destructive | Attacks reduce cover by 2, instead of 1. |
| shock | Target must succeed on a BOD save or fall prone. |
| smart | Attacks ignore Cover. |
| static | Cannot be used if wielder has moved this turn. |
| parry | Wielder has +1 Armor against melee attacks. |
| unreliable | Weapon jams when rolling a one on any dice during an attack roll. Takes an action to unjam. |
| close | Attacks against close range targets are not impaired. |