Cyberware
All prices are in Creds
Protection
| Kinetic Barrier | (2 Armor vs Ranged) Energy shield that slows high-speed projectiles. Immune to shred. Trigger (d4) to increase to 3 Armor until your next turn. | 10,000 |
| Subdermal Armor | (+1 Armor, repairable) Reinforced plating under the skin. | 10,000 |
| Neural Implant | (+1 Damping) Cyberdeck in your head. | 8,000 |
| Self ICE | (+1 Damping) Software module providing a firewall against hacks. | 5,000 |
Weaponry
| Projectile Launch System | (d8, blast, destructive, reload) Arm-mounted grenade launcher. Concealed inside arm until used. | 2,500 |
| Molly Razors | (1d4+1d4 piercing) Four centimeter long blades under fingernails. Concealed inside hands until used. | 1,500 |
| Arm Blades | (1d8+1d8) Long, piercing arm-mounted blades. Concealed inside arms until used. | 4,000 |
| Anchor Arms | (d6 unarmed) Synthetic-muscle arms replacement. Roll twice and use the lower result for BOD saves using raw strength, e.g. lifting, pulling. | 8,000 |
| Monowire | (d6 piercing) Carbon filament wire with a monomolecular edge. Concealed inside hand until used. | 12,500 |
Enhancements
| Reinforced Tendons | Biomechanically augmented ligaments capable of absorbing extreme force. Avoid fall damage if landing on your feet. Trigger (d4) to launch into the air. | 2,000 |
| Adrenal Booster | Emergency adrenaline pump. Recover 1d6 ST immediately after taking BOD damage. | 3,500 |
| Cybereyes | Vision enhancement with zoom and camera capabilities. Trigger (d4) to target-lock, gaining an Edge on your next attack. | 1,000 |
| Pain Editor | Override pain signals to the brain. Trigger (d4) Ignore negative effect of Wounds and Strain in your inventory for one minute. | 2,500 |
| Subpocket | Concealed storage space just under the skin, large enough for a pistol or other non bulky item. Item still occupies inventory slot. | 500 |
| Omnihand | Integrated-toolkit hand replacement. Functions as up to three tools of choice. Price is multiplied by the number of tools chosen. | 500 |
| Active Camo | Body/gear mimics surrounding colors in real-time. Invisible while stationary. Trigger (d4) to retain effect while moving. Disabled after attacking or receiving damage. | 8,500 |
| Mind-Holo Projectors | Cognitive visualiser paired with internal emitters. Trigger (d4) to make anything you imagine appear as a realistic projection up to 10m away. | 1,200 |
| Redline | Unleash the berserker. Trigger (d6) All attacks against you are Impaired. All ranged attacks by you are Impaired. | 18,000 |
| Speedware | Spinal-implant that enhances reflexes. Always go first in combat. Trigger (d8) to take an extra action. | 20,000 |
| Chronoware | Enhanced neural-sensory connection. Time perception permanently slowed. Roll twice and use the lower result for DEX saves to avoid harm. Trigger (d6) to avoid taking blast damage. | 14,000 |
| Full Body Conversion | (3 Armor, hardened, repairable) Full cyborg, leave humanity behind. Install reduces max CTR by half, and increases max BOD to 18. | 100,000 |
Cosmetic
Installing has no impact on max CTR
| Synthetic Skin | Artificial skin replacement in color or pattern of choice. | 650 |
| Glamour Hair | Artificial hair replacement that emits RGB light of choice. | 350 |