Marketplace

All prices are in Creds

Protection

   
Riot Shield (+1 Armor) 750
Helmet (+1 Armor) 1,000
Kevlar (1 Armor, bulky) 1,000
Stylewear (1 Armor) 5,000
Combat Jacket (2 Armor, bulky) 5,000
Assault Suit (3 Armor, bulky) 20,000
Cyberdeck (+1 Damping, bulky) 2,000
Cyberdeck+ (+2 Damping, bulky) 10,000
Netsuit (1 Armor, 1 Damping) 20,000
Neural Implant (+1 Damping, cyberware) 5,000
Kinetic Barrier (2 Armor vs Ranged, cyberware) 10,000

Weapons

Ranged

Pistol (d6) 800
Revolver (d6) 500
Submachine Gun (d4, blast) 1,500
Assault Rifle (d8, autofire, suppress) 3,000
Combat Shotgun (d6, impact, shred) 2,000
Double-barrel Shotgun (d4, blast, reload) 500
Sniper Rifle (d8, piercing, accurate) 10,000
Heavy Machine Gun (d10, slow, suppress, shred) 15,000
Grenade Launcher (d8, blast, destructive, reload) 10,000
Rocket Launcher (d12, blast, destructive, reload, slow) 20,000
Grenade (d6, blast, destructive) 150
   
Dagger, Cudgel, Sickle, Staff, etc. (d6 damage) 5
Spear, Sword, Mace, Axe, Flail, etc. (d8 damage) 10
Halberd, War Hammer, Long Sword, etc. (d10 damage, bulky) 20
Sling (d6 damage) 5
Bow (d6 damage, bulky) 20
Crossbow (d8 damage, bulky) 30

Transport

   
Cart (+4 slots, bulky) 30
Wagon (+8 slots, slow) 200
Horse (+4 slots) 75
Mule (+6 slots, slow) 30
Carriage Seat 5
Ship’s Passage 10

Upkeep & Recovery

   
Room & Board (per night) 10
Private Room & Board (fits 4) 35
Stable & Feed (per night) 5
Medical Healing 50
Rations (3 uses) 10
Animal Feed (3 uses, bulky) 5

Hirelings (per day)

   
Alchemist 30
Animal Handler 5
Blacksmith 15
Bodyguard 10
Local Guide 5
Lockpick 10
Navigator 10
Sailor 5
Scholar 20
Tracker 5
Trapper 5
Veteran Bodyguard 20

Gear

   
Air Bladder 5
Antitoxin 20
Bandages (3 uses) 30
Bathing Goods (Soap, Perfume, etc.) 5
Book 50
Caltrops 10
Card Deck 5
Chain (10ft) 10
Chalk (petty) 1
Chest 25
Chisel 5
Common Agents (Glue, Grease, etc.) 10
Common Tools (Hammer, Shovel, etc.) 10
Compass 75
Complex Instruments (Bagpipes, Fiddle, etc.) 50
Containers (Sack, Waterskin, etc.) 10
Cooking Gear (Pots, Utensils, etc.) 10
Costume Gear (Face Paint, Disguise) 15
Dowsing Rod 15
Expeditionary Gear (Climbing Spikes, Pulley, etc.) 10
Fire Oil 10
Fishing Rod 10
Games (Cards, Dice, etc.) 10
Gloves (petty) 20
Grappling Hook 25
Lantern 10
Mirror 5
Net 10
Oil Can (6 uses) 10
Outdoor Comfort (Blanket, Hammock, etc.) 10
Parchment (3 uses) 10
Pole (10ft) 5
Repellent (Wolfsbane, Mugwort, etc.) 10
Rope (25ft) 5
Sedative 30
Sewing Kit 20
Simple Instruments (Pipes, Lute, etc.) 10
Smoking Pipe (petty) 15
Specialized Tools (Ink, etc.) 20
Spiked Boots 15
Spyglass 40
Tent (fits 2, bulky) 20
Thieving Tools (Lockpick, Metal File, etc.) 25
Torch (3 uses) 5
Trap (d6 BOD damage) 35
Whistle (petty) 15
Wilderness Clothes (Poncho, Cloak, etc.) (petty) 15